Thursday, July 7, 2011

Bullseye basic tutorial, lockon Flaming Cliffs 1.12


Do not even consider himself a lock on event without knowing what's Bullseye! Bullseye is the most important concept pilots need to communicate effectively positions. The concept can be abstract and confusing, even for the expert in trigonometry. This tutorial is to those who understand the need to understand and implement the mark or better and must have the objective is, to be honest, all of us! The following is my script in case my voice is unclear, sometimes. It should be especiallycorrectly and contains all the important information. "Welcome aboard, Cadet! The purpose of the meeting today, the key concept of every pilot to know when it comes to show, flying together in a combat environment, the concept of Bullseye! The Bullseye is a fixed reference point from which a pilot can determine its position lockon and the position of other aircraft. In making this point, most designers mission waypoint 1, which are what we use today. We are currentlyFlying from Anapa, toward Kerch. But because of the dense cloud cover, we can not visually exactly where we are to be determined. But with the help of the map and the knowledge of HIS and the concept of Bullseye, we can use our position or setting, and communicate it to other pilots. Consider the first thing we need is our HSI. If you do not know the basics of this instrument, I recommend you see the in-game tutorials or read the electronic manual that came with the simulator. I've also made aNavigation ...

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